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Miyamoto Talks Revolution and Zelda 51

1up reports that Shigeru Miyamoto has, almost offhandedly, confirmed that the upcoming Zelda title will utilize the Revolution's wand functionality. From the article: "When asked about Twilight Princess' progress, Miyamoto said everything coming along well, and that 'because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller.' Whoa, whoa, whoa. Stop the train. We already knew Twilight Princess would be playable on GameCube, but it's mighty odd for Miyamoto to simply announce such a feature on a whim - but apparently he has. Not only that, but Miyamoto made sure to underscore that 'almost everything' about Revolution will be revealed at E3 in May."

Time With The Revolution 86

IGN managed to get their hands on a Revolution Developer's Kit, and have put up a tantalizing hands-on impressions article. Folks who are very much looking forward to Nintendo's entrance into the next-gen war may find things of interest here. From the article: "One thing is crystal clear from the controller-based development kits, though: Revolution will definitely operate as an extension of the GameCube hardware. These preliminary kits include only a wired Revolution controller, a wired nunchuck attachment and a wired motion bar, which some studios have labeled the 'wand.' So the obvious question is, how can developers possibly hope to test any of this gear out? The answer is simple: the controller and its attachments plug into existing GameCube development hardware."

Come the Revolution 165

GamesIndustry.biz has a piece looking at what game developers think will be required to ensure that Nintendo's Revolution doesn't go the way of the GameCube. From the article: "While this mutual exploitation between indies and Nintendo may grant the GameCube some stay of execution, the Kyoto giant's next home console will require a very different approach to marketing. Solid details about the Revolution remain sparse, yet Nintendo has stated it hopes to attract a different audience to the one being aggressively chased by Microsoft and Sony. This is the console that will support a back catalogue of twenty years' worth of Nintendo games, as well as new titles utilising the intriguing new controller."

Next Zelda Title Delayed Again 125

John Callaham writes "Nintendo's Reggie Fils-Aime has officially confirmed that the long awaited Gamecube title Zelda: Twilight Princess will be released this fall." From the article: "File-Amie also said that the game would be a Gamecube title and that there were still no plans to turn it into a game for Nintendo's next-gen Revolution console." He also took the opportunity to mention that the original DS will be phased out in late autumn, in favour of the DS Lite.
Portables (Games)

Review: Animal Crossing and Electroplankton 117

When is a game not a game? Because it's software designed to run on the Nintendo DS, Electroplankton and Animal Crossing: Wild World are packaged and sold as traditional games. Despite that, they don't have many of the elements we normally associate with games; Electroplankton has no measure of progress, and Animal Crossing is more Sims than SimCity. Neither of them have a win condition. While they may not be your normal Friday night rental, both of them are potent tools for having fun. Read on for my impressions of these distinctly different titles.
Businesses

EA Cuts Current-Gen Prices 21

Gamespot is reporting that Electronic Arts is cutting the prices of their PS2, Xbox, and Gamecube titles, now that next-gen consoles are beginning to hit the scene. Their 360, DS, and PSP titles are unaffected. From the article: "The prices of several of the company's current-generation games have been reduced in an attempt to get the most out its current crop of titles. Madden NFL 06, NBA Live 06, FIFA 06, and Harry Potter and the Goblet of Fire all seem to have benefited from the price drop, as their Xbox, PlayStation 2, GameCube, and PC versions are all now available for $29.99. Other games affected by the price slashing include Need for Speed Most Wanted (now $39.99) and Medal of Honor: European Assault (now $19.99)."
Nintendo

Nintendo To Dominate Next Generation? 194

Via GameSetWatch, an editorial on the site Firing Squad suggesting that Nintendo is poised for a gaming industry coup. Their unique controller and appeal to casual gamers, the author posits, will turn the status quo on its head. From the article: "The cheapness of the console will help it sell and it's unlikely that Nintendo will face production shortages since it won't use exotic and difficult-to-make components. With a large installed owner base, more developers will be inclined to take a shot at it, publishers will feel pressured to release key titles (like Madden) for the Revolution regardless of their past GameCube experience. The controller is standard enough to work for most titles - so Xbox and PlayStation games will most likely work on the Revolution without major trouble, yet that same controller offers unique features that will be difficult to replicate for Microsoft's and Sony's consoles."
Games

Where are the Original Next-Gen Games? 87

The Guardian has an editorial bemoaning the fact that, while the next-gen consoles all seem to have a lot of promise, so far the much-anticipated titles of 2006 are sequels. Most of those are slated for current-gen systems, too. From the article: "However, those hoping for a new game type to take us into the high-definition era may be disappointed. The most anticipated titles of this year are franchise old-timers - Final Fantasy XII on PS2; Legend of Zelda Twilight Princess on GameCube; Metal Gear Solid 4 and Vision Gran Turismo on PS3; and Tomb Raider Legend on practically everything. Publishers are still relying on games that have been around for more than a decade. Yawn."
Games

Best and Worst of 2005 54

Next Generation is running a piece looking into the five biggest mistakes made in the gaming industry this year. On the other side of the coin, via GameSetWatch, an MTV News look at the finest moments in gaming in 2005. From the NextGen article: "And what did it turn out to be, this so-called Revolution? A GameCube in overdrive with a controller than can tell where you are and what you're doing with your hands. That was worth it, wasn't it? Not only that, but Nintendo has stated up front that they will not be competing with the likes of Microsoft's Xbox 360 and Sony's PlayStation 3. Rather, they'll focus on gameplay. Graphics won't matter if you just focus on gameplay. If you believe in Nintendo, clap your hands! C'mon everybody! Clap louder!" I link to em'. I don't say I agree with them.
Nintendo

CNN Hands-On With The Revolution 150

The Game Over column over at CNN has a hands-on look look at the Nintendo Revolution and its unique little controller. From the article: "By adding an auxiliary thumbstick controller, I was able to play through a level of a retrofitted 'Metroid Prime 2' (a GameCube game). Confession time: When it comes to console shooters, I'm terrible. I can finish them, but I'm nowhere near as competent as I am with my mouse/keyboard setup for the PC. In the early stages of the 'Metroid' demo, it looked like this trend would continue, as I was all over the screen. By mid-way, though, I was better able to move and aim - and enjoyed the game far more than I did with the GameCube controller. ('Metroid' fans... well, you're probably already pretty excited.)"
Christmas Cheer

Christmas Shopping For A Gamer 135

An anonymous reader writes "This step-by-step guide shows you have to find the perfect gift for your gamer, even if you don't know anything about gaming yourself." From the article: "Trying to figure out which games are sure-fire hits and safe bets for the gamer in your life is never an easy task. Tastes range from the light and fluffy to the dark and deadly, and there are games for almost every type, style, and preference. There's no better way to come across as being on top of the game than to give just the right title, just as there's no faster way to cast yourself as clueless by dispensing copies of the GameCube's Charlie's Angles."
Nintendo

Miyamoto Hints At Second Revolution Secret 146

Gamespot reports that despite new information on the Revolution, there is still much we don't know about the console. Shigeru Miyamoto hinted at the DIEC that there was yet more to reveal about the Revolution controller. From the article: "At the Digital Interactive Entertainment Conference held in Kyoto, Japan, Shigeru Miyamoto, Nintendo's chief game designer and creator of the Mario and Legend of Zelda franchises, gave the keynote speech. He talked about the history of controllers for Nintendo's various consoles, from the pre-NES systems to current consoles like the GameCube. He ended his lecture with words toward the future, specifically the Revolution, stating that there's more to its controller than what's already known. 'The [Revolution's] controller still has another secret,' stated Miyamoto. 'But it's something that we'll reveal next year.'"
Nintendo

The Revolution's Power And Launch Date 127

IGN is reporting on new details for Nintendo's next-generation console. They have discussion of the Revolution's graphical power, and some reflection on when the console might launch. From the former article: "Based on the information studios have relayed to us, Revolution is truly poised to cater to an altogether different game market than either Microsoft or Sony with their Xbox 360 and PlayStation 3 consoles respectively. Nintendo's machine will simply not deliver the same graphic horsepower as its competitors. Revolution is all about the controller and what it can do for gameplay experiences. When Revolution was initially unveiled, a Nintendo executive said it would be 'two-to-three times more powerful than GameCube.' The company never commented on Revolution's horsepower again and we were later told that the initial statement was incorrect. However, according to development houses, that description accurately sums up Revolution's power. "
Nintendo

Revolution Roundtable 103

1up.com is running a piece talking to six professional game developers, where they discuss the possibilities and possible pitfalls of the Nintendo Revolution. From the article: "I don't think it will be difficult at all to make full length titles for the Revolution. First of all, Nintendo has hinted that they will provide an add-on for the controller that will mimic a "normal" controller, like the GameCube's Wavebird controller. Second, as long as the device is light, movement based input is not that tiresome. I have used a gyroscopic mouse for many years, and can successfully play many games with it. I would presume that games specifically tuned for the Revolution's controller will be easy to use for extended periods of time. As a bonus, gamers who play that long will end up with impressive looking forearms!"
Businesses

Nintendo's Profits Fall On Gamecube Sales 66

Gamasutra reports that Nintendo's sales have dropped 21% compared to last year's numbers, largely on sluggish Gamecube sales. From the article: "Although a significant fall, Nintendo remains the most consistently profitable console hardware manufacturer when also factoring in game sales, especially compared to nearest rival Microsoft, which is estimated to have lost around $4 billion on the Xbox in the last five years. Nintendo officials are sticking to full year forecasts of operating profit of ¥90 billion ($758m), net profit of ¥75 billion ($631m) and sales of ¥400 billion ($3.4bn)."
Portables (Games)

Review: Mario Kart DS 349

It would be an understatement to say that Nintendo's signature character, the shell-stomping princess-saving Mario, needs no introduction. He's a world-wide phenomenon and has appeared in enough game spin-offs to spawn a genre of his own. The title that just keeps coming back, though, is Mario Kart. The irreverent and addictive combat racing gameplay is just as enjoyable today on Nintendo's Dual-Screen wonderkind as it was on the SNES. Read on for my impressions of another powerhouse title featuring the mustachioed multitalented plumber.
XBox (Games)

Rejected Xbox 360 Prototype Designs 255

Matt writes "Next-Gen.biz has published the second set of prototype designs that were considered, but ultimately rejected, for the Xbox 360. Note the distinct similarities to the final design actually chosen." I wonder if I'm alone in just wishing that consoles looked like stereo components and fit in my rack without scary balancing acts and lopsided aesthetics. A Gamecube, PS2, and X-Box can not be stacked nicely.

Starcraft Ghost Off The Cube 97

Gamespot has the news that Blizzard's upcoming action/stealth title Starcraft: Ghost is officially no longer in production for the Gamecube. From the article: "Speaking to GameSpot, a Blizzard staffer confirmed that the game is now only being released for the Xbox and PlayStation 2, meaning the previously announced GameCube edition has been canceled ... Unfortunately the GameCube has no online service and since so much work is going in to the online portion, it would be additional work to release only part of the intended game."
Nintendo

The Revolution Will Be Globalized 64

Gamespot is reporting that Nintendo plans on a global launch for the Revolution. From the article: "Talking about the Revolution in an interview with Nikkei Business, Iwata stated, 'I can only say that it's coming out during 2006, but it will be after the current fiscal year. We hope to make it a simultaneous worldwide release as much as it's possible ... It [the Revolution] would be a complete failure if we didn't sell more units than the Nintendo GameCube'"
Games

Sid Meier Responds 365

Late in September we gave you the chance to put your questions to eminent game designer Sid Meier, the man behind the Civilization series. Creator of a series that has squandered the spare time of many a reader of this site, he took time out of the Civ IV release window to hand us back some thoughtful responses to your queries. Read on for the results of "Ask Sid Meier".

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