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Youtube

YouTube Shuts Down Music Companies' Use of Manual Copyright Claims To Steal Creator Revenue (techcrunch.com) 41

YouTube is making a change to its copyright enforcement policies around music used in videos, which may result in an increased number of blocked videos in the shorter term -- but overall, a healthier ecosystem in the long-term. From a report: Going forward, copyright owners will no longer be able to monetize creator videos with very short or unintentional uses of music via YouTube's "Manual Claiming" tool. Instead, they can choose to prevent the other party from monetizing the video or they can block the content. However, YouTube expects that by removing the option to monetize these sorts of videos themselves, some copyright holders will instead just leave them alone. "One concerning trend we've seen is aggressive manual claiming of very short music clips used in monetized videos. These claims can feel particularly unfair, as they transfer all revenue from the creator to the claimant, regardless of the amount of music claimed," explained YouTube in a blog post.

To be clear, the changes only involve YouTube's Manual Claiming tool which is not how the majority of copyright violations are handled today. Instead, the majority of claims are created through YouTube's Content ID match system. This system scans videos uploaded to YouTube against a database of files submitted to the site by copyright owners. Then, when a match is found, the copyright holder owner can choose to block the video or monetize it themselves, and track the video's viewership stats.

Businesses

Apple, Spotify Discuss Siri Truce, as Antitrust Battle Looms (theverge.com) 9

Apple and Spotify are in talks about potentially enabling Siri to play songs, albums, and playlists from the leading subscription music service. The Verge: A new report from The Information confirms that Spotify would be taking advantage of new capabilities that Apple is introducing in iOS 13 and iPadOS 13, which allow other apps to be on equal footing with Apple Music when making music requests through the company's Siri voice assistant. If Spotify takes advantage of the new tools, you'll be able to play music without having to open the app on your iPhone or iPad. The integration could be a sign of progress between two companies that have butted heads to a more heated degree than ever before over the last year. In March, Spotify filed an antitrust complaint with the EU that accused Apple of disadvantaging third-party services that compete with its own apps. Among other gripes (such as Apple's subscription tax), Spotify pointed to hands-free Siri compatibility as one convenient feature that Apple was reserving for its own Apple Music service. Further reading: Apple Says Spotify Wants 'the Benefits of a Free App Without Being Free'; and Apple Cites Irrelevant Spotify Subscription Stats In New Antitrust Defense.
Stats

Do Personality Tests Give Companies Too Much Power? (thewalrus.ca) 155

One 2016 human resources study found that 48% of American businesses -- and 57% of U.K. businesses -- used personality questionnaires for hiring decisions, a new article reports. They add that the personality test industry may now be bringing in up to $4 billion a year.

But "By relying on these tests, employers can ask questions that would be inappropriate -- or at best bizarre -- in a traditional interview." For example, in 2017 the crafts store Michael's was asking job-seekers whether they strongly agreed with these statements:

- "I am always happy."
- "When I look at the world around me, I have little hope for mankind."
- "Over the course of the day, I can experience many mood changes."
- "When I am in a bad mood, it affects my work."

An anonymous reader quotes an investigative report from The Walrus: Bad hires can be costly for companies, and the tests are now used to screen everyone from minimum-wage employees to consultants and top-level executives. But there is the risk that people saddled with the wrong scores will be screened out en masse without a chance to prove themselves. As part of an attempt to build a perfect capitalist meritocracy, algorithms are effectively monitoring the workforce to decide which traits are deemed desirable -- and who gets left behind...

[S]ome critics say personality tests give companies too much power. Elizabeth D. De Armond, a professor of legal research and writing at Chicago-Kent College of Law, likens personality tests to an "MRI scan of the soul" and suggests banning them, except in cases where a business can convincingly argue that hiring for a certain personality is essential (police officers must be able to handle highly stressful situations, for example). The tests seek "to observe not just what an employee does, but how that employee thinks -- processes that pertain not just to the employee's presence on the job, but the employee's being at all times," De Armond wrote in 2012.

Merve Emre, who recently published a history of the Myers-Briggs Indicator, argues that "All of these tests are registering the interests of power, and capitalist power specifically. Just because that power is being routed through and sanitized by a scientific proof doesn't mean it's not power."

The article also includes comments from an executive at the company that created the personality test for Michael's who argues that the tests eliminate human biases from hiring based solely on an in-person interview.

Their test even check for people who answered too quickly or answered "strongly agree" too often, according to the article -- and if they did, flag their responses with an "authenticity alert."
AMD

AMD Sold 79% of All CPUs in July (techradar.com) 194

An anonymous reader quotes TechRadar: AMD's Ryzen 3000 series processors, spearheaded by the Ryzen 7 3700X, have led what looks like an unprecedented assault on Intel's CPUs, at least going by the figures from one component retailer. The latest stats from German retailer Mindfactory (as highlighted on Reddit) for the month of July show that AMD sold an incredible 79% of all processor units, compared to 21% for Intel.

AMD's top-selling chip was the Ryzen 7 3700X, and get this: sales of that one single processor weren't far off equaling the sales of Intel's entire CPU range (at around the 80% mark of what Intel flogged). In June, AMD's overall market share was 68% at Mindfactory, so the increase to 79% represents a big jump, and the highest proportion of sales achieved by the company this year by a long way.

To put this in a plainer fashion, for every single processor sold by Intel, AMD sold four.

Ryzen 3rd-gen offerings have seemingly sold up a storm in the first couple weeks on shelves, and then slowed down, although that slippage is likely due to stock shortages rather than falling demand (the new flagship Ryzen 9 3900X chip is vanishingly thin on the ground, for example, and is therefore being flogged for extortionate prices on eBay in predictable fashion)... [W]e can throw in as many caveats as we like, but the plain truth (at least from this source) is that AMD's doing better than ever, and grabbing a truly startling proportion of CPU market share -- even with apparent stock issues providing some headwind.

Stats

28% of Delivery Drivers Have Tasted Your Food, Survey Finds (restaurantbusinessonline.com) 165

One of America's top foodservice distributor's recently surveyed 1,518 customers of food-delivery services -- and then also surveyed 500 delivery drivers. Restaurant Business magazine shares one surprising result: About 21% of delivery customers worry the driver may have nibbled their order en route -- and with good reason, according to a new study of delivery gripes. Some 28% of drivers say they were unable to resist taking a bite...

Overall, the research uncovered a wariness on the part of consumers about the drivers who cart their meals. More than 4 out of 5 (85%) said they would like restaurants to adopt tamper-proof packaging. The consumer respondents were given a hypothetical situation: "If you ordered a burger and fries, and the deliverer grabbed a few fries along the way, how upset would you be?" On a scale of 1 to 10, with 1 being an attitude of "no big deal" and 10 representing "absolutely unacceptable," the average score was 8.4.

They also readily cited service snafus. 34% of respondents said they'd experienced a driver refusing to leave his or her car to hand over the meal. 29% said a driver refused to walk all the way to their door for the delivery. Nearly 1 in 5 (17%) reported that a driver had dropped the food at the door and left, without any interaction.

Meanwhile, though 95% of customers said they tip regularly, insufficient tipping was a "consistent" complaint for 60% of the drivers -- and in fact, the survey showed the drivers had much higher rates of consistent irritation. 52% complained their restaurants didn't have their orders ready on time, though many also complained about customers leaving unclear instructions in the app (39%), taking to long to answer the door (33%), not answering their phone (37%), or messaging the deliverer with questions or complaints (34%).

And a full 54% of drivers said they were "often tempted" by the smell of food they delivered.
China

Western Tech Brands Are Recognized in China, But Their Products Are Rarely Used (zdnet.com) 67

Despite having insignificant market shares and being marginal players in mainland China, western tech giants have a very high brand awareness among Chinese consumers, a market survey published last week revealed. From a report: The survey, which factored in answers from more than 2,000 respondents, showed that for the most part, top western tech companies have established themselves in the consciousness of the Chinese public. The survey, carried out by market research firm Statista, found that Apple had a 91% brand awareness among Chinese users, one percent behind the brand awareness leaders -- local tech firms Alibaba, Baidu, and Tencent. However, less than half (48%) of the respondents said they used Apple products, while daily usage for the three top Chinese firms was 74%, 82%, and 82%, respectively. Similar stats were also recorded for four other western tech giants, with consumers being aware of their business, but rarely using their products -- Google (87% brand awareness, 45% consumer usage), Microsoft (86% and 62%), Amazon (82% and 32%), and Facebook (66% and 17%).
Businesses

Microsoft Teams Overtakes Slack With 13 Million Daily Users (theverge.com) 89

Microsoft is finally revealing exactly how many people are using its Slack competitor Microsoft Teams. From a report: The software maker says that more than 13 million people are using Microsoft Teams daily, along with more than 19 million weekly active users. This is the first time Microsoft has revealed an active user count, and the company's previous update was that 500,000 organizations were using the service back in March. This figure is above the more than 10 million people who use Slack daily. Slack revealed its 10 million daily active user count earlier this year, and it used the same figure back in April in a financial filing. Team communication service Slack, which has been around for much longer, was valued at north of $20 billion when it went public last month.

Further reading: Microsoft Might Crush Slack Like Facebook Crushed Snapchat.
EU

Apple Cites Irrelevant Spotify Subscription Stats In New Antitrust Defense (musicbusinessworldwide.com) 41

In response to Spotify's antitrust complaint, Apple claims that Spotify has greatly exaggerated how much money is being taken by the App Store. "Apple says that it's currently taking a 15 percent cut of subscription fees for around 680,000 Spotify subscribers, representing 0.5 percent of Spotify's total subscribers, and that Spotify is not paying a 30 percent cut on anything," reports The Verge, citing Der Spiegel. From the report: The takeaway message is supposed to be that Spotify is blowing its complaint way out of proportion, but those small numbers don't tell the full story -- they basically don't matter, because Spotify gave up on App Store subscriptions years ago. Spotify only offered subscriptions through the App Store between 2014 and 2016. That means subscription numbers have had years to dwindle. In 2016, Apple also reduced the cut it takes from subscriptions after they've been active for more than a year, bringing it down from 30 percent to 15 percent. That means Apple is only taking the lower number from Spotify, because Spotify hasn't signed up any new subscribers in years. The complaint that Spotify filed in March with the EU's antitrust arm says that Apple requires it to "pay a 30 percent tax on purchases" made through iOS. Even if Spotify isn't currently paying 30 percent because it stopped offering subscriptions through iOS in order to avoid the fee, that 30 percent tax is still true.
Security

Millions of Golfers Land In Privacy Hazard After Cloud Misconfig (nbcnews.com) 29

Millions of golfer records from the Game Golf app, including GPS details from courses played, usernames and passwords, and even Facebook login data, were all exposed for anyone with an internet browser to see -- a veritable hole-in-one for a cyberattacker looking to build profiles for potential victims, to be used in follow-on social-engineering attacks. Threatpost reports: Security Discovery researcher Bob Diachenko recently ran across an Elastic database that was not password-protected and thus visible in any browser. Further inspection showed that it belongs to Game Golf, which is a family of apps developed by San Francisco-based Game Your Game Inc. Game Golf comes as a free app, as a paid pro version with coaching tools and also bundled with a wearable. It's a straightforward analyzer for those that like to hit the links -- tracking courses played, GPS data for specific shots, various player stats and so on -- plus there's a messaging and community function, and an optional "caddy" feature. It's popular, too: It has 50,000+ installs on Google Play.

Unfortunately, Game Golf landed its users in a sand trap of privacy concerns by not securing the database: Security Discovery senior security researcher Jeremiah Fowler said that the bucket included all of the aforementioned analyzer information, plus profile data like usernames and hashed passwords, emails, gender, and Facebook IDs and authorization tokens. In all, the exposure consisted of millions of records, including details on "134 million rounds of golf, 4.9 million user notifications and 19.2 million records in a folder called 'activity feed,'" Fowler said. The database also contained network information for the company: IP addresses, ports, pathways and storage info that "cybercriminals could exploit to access deeper into the network," according to Fowler, writing in a post on Tuesday. No word on whether malicious players took a swing at the data, as it were, but the sheer breadth of the information that the app gathers is concerning, Fowler noted.

AI

AI Predicts PUBG Player Placement From Stats and Rankings (venturebeat.com) 32

An anonymous reader shares a report: Fun as the element of surprise may be, matches in PUBG might be less dynamic than they seem. That's the assertion of researchers at the Department of Computer Science at the University of Georgia, who tested several AI algorithms to predict final player placement in PUBG from in-game stats and initial rankings. As the coauthors explain, each PUBG game starts with players parachuting from a plane onto one of four maps containing procedurally generated weapons, vehicles, armor, and other equipment. To train their AI models, the team sourced telemetry data recorded and compiled by Google-owned Kaggle, an online machine learning community. In total, it contained 4.5 million instances of solo, duo, and squad battles with 29 attributes, which the researchers whittled down to 1.9 million with 28 attributes.

Most players don't rack up any kills, the team notes, and only a small fraction manage to win with a pacifistic strategy. In fact, 0.3748% of the players in the corpus won kill-free, out of which 0.1059% players won without a kill and without dealing damage. They also observed that players who actively traverse maps -- i.e., walk more -- increase their chances of winning; that 2.0329% players in the sample set died before taking a single step; and that with players with fewer kills who prefer to battle solo or in pairs had higher chances of winning compared with players who played in a squad.

Data Storage

Backblaze HDD Reliability Stats for Q1 2019 (backblaze.com) 66

AmiMoJo writes: Backblaze's hard drive reliability stats for Q1 2019 are out, and show that Seagate has been improving for some time. It still can't match the long time leader, Hitachi, and had a nasty blip with 4TB drives. The Annualized Failure Rate (AFR) for all the hard drives tested in Q1 was 1.56%. That's as high as the quarterly rate has been since Q4 2017 and its part of an overall upward trend we've seen in the quarterly failure rates over the last few quarters..
Stats

We're All Being Judged By a Secret 'Trustworthiness' Score (wsj.com) 135

schwit1 writes: Nearly everything we buy, how we buy, and where we're buying from is secretly fed into AI-powered verification services that help companies guard against credit-card and other forms of fraud, according to the Wall Street Journal.

More than 16,000 signals are analyzed by a service called Sift, which generates a "Sift score" ranging from 1 to 100. The score is used to flag devices, credit cards and accounts that a vendor may want to block based on a person or entity's overall "trustworthiness" score, according to a company spokeswoman.

From the Sift website: "Each time we get an event be it a page view or an API event we extract features related to those events and compute the Sift Score. These features are then weighed based on fraud we've seen both on your site and within our global network, and determine a user's Score. There are features that can negatively impact a Score as well as ones which have a positive impact."

The system is similar to a credit score except there's no way to find out your own Sift score.


Factors which contribute to one's Sift score (per the WSJ):
  • Is the account new?
  • Are there are a lot of digits at the end of an email address?
  • Is the transaction coming from an IP address that's unusual for your account?
  • Is the transaction coming from a region where there are a lot of hackers, such as China, Russia or Eastern Europe?
  • Is the transaction coming from an anonymization network?
  • Is the transaction happening at an odd time of day?
  • Has the credit card being used had chargebacks associated with it?
  • Is the browser different from what you typically use?
  • Is the device different from what you typically use?
  • Is the cadence of the way you typed out your password typical for you? (tracked by some advanced systems)

Stats

Why Hasn't The Gig Economy Killed Traditional Work? (npr.org) 170

An anonymous reader quotes NPR: In recent months, a slew of studies has debunked predictions that we're witnessing the dawn of a new "gig economy." The U.S. Bureau of Labor Statistics (BLS) found that there was actually a decline in the categories of jobs associated with the gig economy between 2005 and 2017. Larry Katz and the late Alan Krueger then revised their influential study that had originally found gig work was exploding. Instead, they found it had only grown modestly. Other economists ended up finding the same -- and now writers are declaring the gig economy is "a big nothingburger."

Arun Sundararajan, a professor at the NYU Stern School of Business and the author of The Sharing Economy: The End of Employment and the Rise of Crowd-Based Capitalism, remains a true believer in the gig revolution.... When asked about the onslaught of data contradicting his thesis, Sundararajan said the Bureau of Labor Statistics continues "to underestimate the size of the gig economy and in particular of the platform-based gig economy." The best BLS estimate of the number of gig workers employed through digital platforms -- whether full-time, part-time or occasionally -- is one percent of the total U.S. workforce, or about 1.6 million workers, as of mid-2017. Sundararajan argues that the survey questions the BLS used to gather this data were clunky and don't quite capture what's going on.... He believes work done through gig platforms can be more efficient than work done in a traditional company -- and that will spell the company's doom...

The dawn of a new gig economy has seemed plausible because the Internet has been dramatically reducing transaction costs. Search engines have made it incredibly cheap to find goods and services, compare prices, and get bargains. Social media and peer reviews have made it easier to determine if people are trustworthy. E-commerce has made it easier process payments. You can click a button on a mobile phone and instantaneously have GPS guide drivers right to you. But as big as these efficiency gains have been, a new economy based on crowds of people doing gigs through digital platforms -- as exciting or scary as that might sound -- still doesn't compare to one based on the efficiencies and stability of the good old-fashioned company.

Math

Is Statistical Significance Significant? (npr.org) 184

More than 850 scientists and statisticians told the authors of a Nature commentary that they are endorsing an idea to ban "statistical significance." Critics say that declaring a result to be statistically significant or not essentially forces complicated questions to be answered as true or false. "The world is much more uncertain than that," says Nicoole Lazar, a professor of statistics at the University of Georgia. An entire issue of the journal The American Statistician is devoted to this question, with 43 articles and a 17,500-word editorial that Lazar co-authored.

"In the early 20th century, the father of statistics, R.A. Fisher, developed a test of significance," reports NPR. "It involves a variable called the p-value, that he intended to be a guide for judging results. Over the years, scientists have warped that idea beyond all recognition, creating an arbitrary threshold for the p-value, typically 0.05, and they use that to declare whether a scientific result is significant or not. Slashdot reader apoc.famine writes: In a nutshell, what the statisticians are recommending is that we embrace uncertainty, quantify it, and discuss it, rather than set arbitrary measures for when studies are worth publishing. This way research which appears interesting but which doesn't hit that magical p == 0.05 can be published and discussed, and scientists won't feel pressured to p-hack.
XBox (Games)

Microsoft Announces Xbox Live For Any iOS Or Android Game (theverge.com) 22

Microsoft is bringing its Xbox Live network to iOS and Android devices. "The software giant is launching a new cross-platform mobile software development kit (SDK) for game developers to bring Xbox Live functionality to games that run on iOS and Android," reports The Verge. "Xbox Live features like achievements, Gamerscore, hero stats, friend lists, clubs, and even some family settings will all be available on iOS and Android." From the report: It's all part of a bigger push from Microsoft to make its Xbox games and services available across multiple platforms. Game developers will be able to pick and choose parts of Xbox Live to integrate into their games, and it will all be enabled through a single sign-in to a Microsoft Account. Microsoft is using its identity network to support login, privacy, online safety, and child accounts. Microsoft wants game developers to take a similar Minecraft approach and bring Xbox Live to more mobile games. Some iOS and Android games already have Xbox Live Achievements, but they're only enabled in titles from Microsoft Studios at the moment and this new SDK will open up Xbox Live functionality to many more games.

If you were hoping to see Xbox Live on Nintendo Switch then you might have to wait a little longer. "Our goal is to really unite the 2 billion gamers of the world and we're big fans of our Xbox Live community, but we don't have any specific announcements as it relates to Switch today," reveals Choudhry. Xbox Live on PlayStation 4 also looks unlikely, but Microsoft is open to the idea if Sony is willing to allow it. "If you've watched us for the past few years, we've taken a very inclusive approach," says Choudhry. "Phil [Spencer] has been very proactive on issues like crossplay, cross-progression, and uniting gamer networks, and we're willing to partner with the industry as much as we possibly can."

First Person Shooters (Games)

Study Shows Gamers At High FPS Have Better Kill-To-Death Ratios In Battle Royale Games (hothardware.com) 149

MojoKid writes: Gaming enthusiasts and pro-gamers have believed for a long time that playing on high refresh rates displays with high frame rates offers a competitive edge in fast-action games like PUBG, Fortnite and Apex Legends. The premise is, the faster the display can update the action for you, every millisecond saved will count when it comes to tracking targets and reaction times. This sounds logical but there's never been specific data tabulated to back this theory up and prove it. NVIDIA, however, just took it upon themselves with the use of their GeForce Experience tool, to compile anonymous data on gamers by hours played per week, panel refresh rate and graphics card type. Though obviously this data speaks to only NVIDIA GPU users, the numbers do speak for themselves.

The more powerful the GPU with a higher frame rate, along with higher panel refresh rate, generally speaking, the higher the kill-to-death ratio (K/D) for the gamers that were profiled. In fact, it really didn't matter hour many hours per week were played. Casual gamers and heavy-duty daily players alike could see anywhere from about a 50 to 150 percent increase in K/D ratio for significantly better overall player performance. It should be underscored that it really doesn't matter what GPU is at play; gamers with AMD graphics cards that can push high frame rates at 1080p or similar can see similar K/D gains. However, the new performance sweet spot seems to be as close to 144Hz/144FPS as your system can push, the better off you'll be and the higher the frame rate and refresh rate the better as well.

Crime

Workplace Theft Is On the Rise (theatlantic.com) 328

rfengineer tipped us off to this story. The Atlantic reports: Your office is a den of thieves. Don't take my word for it: When a forensic-accounting firm surveyed workers in 2013, 52 percent admitted to stealing company property. And the thievery is getting worse. The Association of Certified Fraud Examiners reports that theft of "non-cash" property -- ranging from a single pencil in the supply closet to a pallet of them on the company loading dock -- jumped from 10.6 percent of corporate-theft losses in 2002 to 21 percent in 2018. Managers routinely order up to 20 percent more product than is necessary, just to account for sticky-fingered employees.

Some items -- scissors, notebooks, staplers -- are pilfered perennially; others vanish on a seasonal basis: The burn rate on tape spikes when holiday gifts need wrapping, and parents ransack the supply closet in August, to avoid the back-to-school rush at Target. After a new Apple gadget is released, some workers report that their company-issued iPhone is broken -- knowing that IT will furnish a replacement, no questions asked. What's behind this 9-to-5 crime wave? Mark R. Doyle, the president of the loss-prevention consultancy Jack L. Hayes International, points to a decrease in supervision, the ease of reselling purloined products online, and what he alleges is "a general decline in employee honesty."

The report advises companies that the best way to reduce fraud was with surprise audits and data monitoring.

Another interesting statistic? "Fraudsters" who'd been with their company for more than five years "stole twice as much."
Stats

Misleading Results From Widely-Used Machine-Learning Data Analysis Techniques (bbc.com) 23

Long-time Slashdot reader kbahey writes: The increased reliance on machine-learning techniques used by thousands of scientists to analyze data, is producing results that are misleading and often completely wrong, according to the BBC.

Dr. Genevera Allen from Rice University in Houston said that the increased use of such systems was contributing to a "crisis in science".

She warned scientists that if they didn't improve their techniques they would be wasting both time and money. Her research was presented at the American Association for the Advancement of Science in Washington.


This is the oft-discussed 'reproducibility problem' in modern science.

The BBC writes that this irreproducibility happens when experiments "aren't designed well enough to ensure that the scientists don't fool themselves and see what they want to see in the results." But machine learning now has apparently become part of the problem.

Dr. Allen asks "If we had an additional dataset would we see the same scientific discovery or principle...? Unfortunately the answer is often probably not.â
Android

Google Play Store App Rejections Up 55% From Last Year, App Suspensions Up 66% (zdnet.com) 23

In a year-in-review announcement today, Google said Play Store app rejections went up 55% last year after the OS maker tightened up its app review process. From a report: Similarly, stats for app suspensions also went up, by more than 66%, according to Google, which the company credited to its continued investment in "automated protections and human review processes that play critical roles in identifying and enforcing on bad apps." One of the most significant roles in the automated systems cited by Google in identifying malware is the Google Play Protect service, which is currently included by default with the official Play Store app. Google said this service now scans over 50 billion apps per day, and even goes as far as downloading and scanning every Android app it finds on the internet.

[...] Play Store's automated systems are now getting better and better at detecting threats, so much so that Google is now seeing clear patterns. "We find that over 80% of severe policy violations are conducted by repeat offenders and abusive developer networks," Ahn said. "When malicious developers are banned, they often create new accounts or buy developer accounts on the black market in order to come back to Google Play."

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