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Google

Big Tech Continues Its Surge Ahead of the Rest of the Economy (nytimes.com) 38

While the rest of the U.S. economy languished earlier this year, the tech industry's biggest companies seemed immune to the downturn, surging as the country worked, learned and shopped from home. From a report: On Thursday, as the economy is showing signs of improvement, Amazon, Apple, Alphabet and Facebook reported profits that highlighted how a recovery may provide another catalyst to help them generate a level of wealth that hasn't been seen in a single industry in generations. With an entrenched audience of users and the financial resources to press their leads in areas like cloud computing, e-commerce and digital advertising, the companies demonstrated again that economic malaise, upstart competitors and feisty antitrust regulators have had little impact on their bottom line. Combined, the four companies reported a quarterly net profit of $38 billion.

Amazon reported record sales, and an almost 200 percent rise in profits, as the pandemic accelerated the transition to online shopping. Despite a boycott of its advertising over the summer, Facebook had another blockbuster quarter. Alphabet's record quarterly net profit was up 59 percent, as marketers plowed money into advertisements for Google search and YouTube. And Apple's sales rose even though the pandemic forced it to push back the iPhone 12's release to October, in the current quarter. On Tuesday, Microsoft, Amazon's closest competitor in cloud computing, also reported its most profitable quarter, growing 30 percent from a year earlier. "The scene that's playing out fundamentally is that these tech stalwarts are gaining more market share by the day," said Dan Ives, managing director of equity research at Wedbush Securities. "It's 'A Tale of Two Cities' for this group of tech companies and everyone else."

Iphone

Apple's iPhone 12 Seems To Have a Secret Reverse Wireless Charging Feature (theverge.com) 28

Apple's iPhone 12 lineup has the ability to wirelessly charge an external accessory, according to a series of newly unveiled FCC filings that just went public yesterday. The Verge reports: The documents first spotted by VentureBeat's Jeremy Horwitz say the phone "supports a built-in inductive charging transmitter and receiver." Apple has not officially announced any such functionality that could be used to charge future AirPods or Apple's long rumored Tile-competitor dubbed "AirTags." "In addition to being able to be charged by a desktop WPT [wireless power transfer] charger (puck), 2020 iPhone models ... also support WPT charging function at 360 kHz to charge accessories," one of the documents reads. It lists a series of FCC IDs of iPhones with the new feature, which include the the iPhone 12 mini (BCG-E3539A), iPhone 12 (BCG-E3542A), iPhone 12 Pro (BCG-E3545A), and iPhone 12 Pro Max (BCG-E3548A). The maximum reverse wireless charging speed is listed as 5W, if we're reading the documents correctly.

It sounds like the iPhone 12's reverse wireless charging may be limited, at least at first. The documents say that "currently the only accessory that can be charged by iPhones is an external potential apple accessory in future" and that reverse charging currently "only occurs when the phone is connected to an AC power outlet." The FCC's testing appears to have been conducted using only a wall charger and USB-C cable, presumably the same USB-C to Lighting cable bundled with each iPhone 12. It's unclear why Apple did not officially reveal the functionality when it announced the phones themselves, though it could be because the accessory which works with the functionality isn't yet ready to be released. Bloomberg's Mark Gurman speculates that it might work with the company's upcoming AirPods revamp, whose existence was reported earlier this week.

Apple

Apple is Stepping Up Efforts To Build Google Search Alternative (ft.com) 53

Apple is stepping up efforts to develop its own search technology as US antitrust authorities threaten multibillion-dollar payments that Google makes to secure prime placement of its engine on the iPhone, Financial Times reported Wednesday [Editor's note: the link may be paywalled; alternative source]. From the report: In a little-noticed change to the latest version of the iPhone operating system, iOS 14, Apple has begun to show its own search results and link directly to websites when users type queries from its home screen. That web search capability marks an important advance in Apple's in-house development and could form the foundation of a fuller attack on Google, according to several people in the industry. The Silicon Valley company is notoriously secretive about its internal projects, but the move adds to growing evidence that it is working to build a rival to Google's search engine. Two and a half years ago, Apple poached Google's head of search, John Giannandrea. The hire was ostensibly to boost its artificial intelligence capabilities and its Siri virtual assistant, but also brought eight years of experience running the world's most popular search engine. The company's growing in-house search capability gives it an alternative if regulators block its lucrative partnership with Google. When the US Department of Justice launched a case last week, over payments that Google makes to Apple to be the iPhone's default search tool, urgency was added to the initiative.
Google

'Apple, Google and a Deal That Controls the Internet' (nytimes.com) 29

The New York Times' looks at "a deal that controls the internet" — Apple's agreement to feature Google as the preselected search engine for iPhones, saying America's Justice Department views it "as a prime example of what prosecutors say are Google's illegal tactics to protect its monopoly and choke off competition..." The scrutiny of the pact, which was first inked 15 years ago and has rarely been discussed by either company, has highlighted the special relationship between Silicon Valley's two most valuable companies — an unlikely union of rivals that regulators say is unfairly preventing smaller companies from flourishing. "We have this sort of strange term in Silicon Valley: co-opetition," said Bruce Sewell, Apple's general counsel from 2009 to 2017. "You have brutal competition, but at the same time, you have necessary cooperation." Apple and Google are joined at the hip even though Mr. Cook has said internet advertising, Google's bread and butter, engages in "surveillance" of consumers and even though Steve Jobs, Apple's co-founder, once promised "thermonuclear war" on his Silicon Valley neighbor when he learned it was working on a rival to the iPhone. Apple and Google's parent company, Alphabet, worth more than $3 trillion combined, do compete on plenty of fronts, like smartphones, digital maps and laptops. But they also know how to make nice when it suits their interests. And few deals have been nicer to both sides of the table than the iPhone search deal.

Nearly half of Google's search traffic now comes from Apple devices, according to the Justice Department, and the prospect of losing the Apple deal has been described as a "code red" scenario inside the company. When iPhone users search on Google, they see the search ads that drive Google's business. They can also find their way to other Google products, like YouTube. A former Google executive, who asked not to be identified because he was not permitted to talk about the deal, said the prospect of losing Apple's traffic was "terrifying" to the company. The Justice Department, which is asking for a court injunction preventing Google from entering into deals like the one it made with Apple, argues that the arrangement has unfairly helped make Google, which handles 92 percent of the world's internet searches, the center of consumers' online lives...

[C]ompetitors like DuckDuckGo, a small search engine that sells itself as a privacy-focused alternative to Google, could never match Google's tab with Apple. Apple now receives an estimated $8 billion to $12 billion in annual payments — up from $1 billion a year in 2014 — in exchange for building Google's search engine into its products. It is probably the single biggest payment that Google makes to anyone and accounts for 14 to 21 percent of Apple's annual profits. That's not money Apple would be eager to walk away from.

In fact, Mr. Cook and Mr. Pichai met again in 2018 to discuss how they could increase revenue from search. After the meeting, a senior Apple employee wrote to a Google counterpart that "our vision is that we work as if we are one company," according to the Justice Department's complaint.
The article remembers Steve Jobs unveiling the iPhone in 2007 — and then inviting Google CEO Eric Schmidt onto the stage. Schmidt, who was also on Apple's board of directors, joked "If we just sort of merged the two companies, we could just call them AppleGoo."

He'd also added that with Google search on the iPhone, "you can actually merge without merging."
Businesses

Hundreds of App Developers Want to Join New Apple-Defying Coalition (washingtonpost.com) 88

The Washington Post reports: App developers are defying Apple in record numbers, according to a new coalition of companies aimed at breaking the iPhone maker's tight grip over its mobile software and the way it governs the App Store. The Coalition for App Fairness, which launched last month and counts as members video-game giant Epic Games, dating company Match Group and music streaming service Spotify, says the original group of 13 companies has grown to 40, and it has received more than 400 requests to join.

"The outpouring of interest we've received has exceeded our expectations," Sarah Maxwell, a spokeswoman for the coalition, said in an emailed statement. "As we bring on new members and hear their stories, it's evident that too many developers have been unable to make their voices heard." The soaring membership of the coalition represents a remarkable shift in thinking, as companies and individual developers take the risky step of speaking out in an effort to change the way Apple operates...

Developers say they worried that complaining about Apple would hurt their ability to get apps and updates approved. The company's App Store Review Guidelines once contained a warning for developers who might consider protesting Apple's policies: "If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps," the guidelines once stated, according to a securities filing...

The Coalition for App Fairness aims to sway lawmakers to take action against Apple, either through new legislation or legal action. More freedom on iOS would lead to more innovation, app developers say.

Digital

Scientists Capture World's First 3,200-Megapixel Photos (cnet.com) 37

Scientists at the Menlo Park, California-based SLAC National Accelerator Laboratory have taken the world's first 3,200-megapixel digital photos, using an advanced imaging device that's built to explore the universe. CNET reports: "We will measure and catalog something like 20 billion galaxies." said Steven Kahn, director of the Vera C. Rubin Observatory in Chile. That observatory is where the world's largest digital camera will become the centerpiece of a monumental effort to map the night sky. The camera will spend 10 years capturing the most detailed images of the universe ever taken.

The team working on the camera just completed the focal plane, which is an array of imaging sensors more than two feet wide. (The equivalent focal length on an iPhone 11 camera is 26 millimeters.) It took the team about six months to assemble the sensors, largely because the sensors can easily crack if they touch each other during the installation process. Since the camera isn't complete, scientists used a pinhole projector to test the focal plane. They snapped photos of an image of Vera C. Rubin (the late scientist the observatory is named for), the camera team, and a head of romanesco broccoli.
CNET posted a video describing how scientists designed and built the focal plane.
Technology

ClipDrop Lets You 'Copy-and-Paste' Real Life Objects Using Your Phone Camera Into Desktop Apps (thenextweb.com) 34

An anonymous reader shares a report: Apple has boasted a lot about the AR capabilities of its new LiDAR equipped iPhone 12 Pro. It means that your new iPhone will be able to 'map' the room better to place objects. However, I hadn't found an AR app that I might use regularly -- until now. A few months ago, developer Cyril Diagne showed off a demo of an app called ClipDrop that lets you 'drop' real-life objects to your desktop. Now, the app has entered beta, and I already love it. The concept of the app is cool. You can take a picture of any object and the app with automatically remove the background and convert it into an image. You can then paste the image on your desktop and use it in your applications. In addition to objects and people, you can also extract text from a book or page that you have.
China

Huawei Announces Last Major Phone Before US Ban Forces Rethink (bloomberg.com) 20

Huawei introduced the Mate 40 smartphone series on Thursday, potentially its last major release powered by its self-designed Kirin chips. From a report: China's biggest tech company by sales has been stockpiling chips to get its signature device out in time to compete with Apple's iPhone 12 over the holidays. Huawei will have to overhaul its smartphone lineup after Trump administration sanctions that took effect in September curtailed its ability to design and manufacture advanced in-house chips by cutting it off from the likes of Taiwan Semiconductor Manufacturing Co. The company's consumer devices group, led by Richard Yu, was already prevented from shipping handsets with the full Google-augmented Android experience. But that didn't stop it from surpassing Samsung Electronics to become the world's best-selling smartphone maker in the summer, largely on the strength of growing domestic sales. Without a contractor to produce its own chips or the ability to buy processors from a supplier like Qualcomm, prognostications for the division's future are less rosy.

The 6.5-inch Mate 40 and 6.76-inch Mate 40 Pro feature the 5nm Kirin 9000 processor, second to Apple's A14 chip to offer that advanced manufacturing node in consumer devices. The system-on-chip contains 15.3 billion transistors, including eight CPU cores maxing out at a speed of 3.13GHz and 24 GPU cores that Huawei claims give it 52% faster graphics than Qualcomm's best offering. Both devices have sloping glass sides and in-display fingerprint sensors. The new rear "Space Ring" design accommodating Huawei's multi-camera system is reminiscent of the control wheel of iPods of yesteryear. It plays host to a 50-megapixel main camera accompanied by zoom and ultrawide lenses.

Encryption

The Police Can Probably Break Into Your Phone (nytimes.com) 96

At least 2,000 law enforcement agencies have tools to get into encrypted smartphones, according to new research, and they are using them far more than previously known. From a report: In a new Apple ad, a man on a city bus announces he has just shopped for divorce lawyers. Then a woman recites her credit card number through a megaphone in a park. "Some things shouldn't be shared," the ad says, "iPhone helps keep it that way." Apple has built complex encryption into iPhones and made the devices' security central to its marketing pitch. That, in turn, has angered law enforcement. Officials from the F.B.I. director to rural sheriffs have argued that encrypted phones stifle their work to catch and convict dangerous criminals. They have tried to force Apple and Google to unlock suspects' phones, but the companies say they can't. In response, the authorities have put their own marketing spin on the problem. Law enforcement, they say, is "going dark." Yet new data reveals a twist to the encryption debate that undercuts both sides: Law enforcement officials across the nation regularly break into encrypted smartphones.

That is because at least 2,000 law enforcement agencies in all 50 states now have tools to get into locked, encrypted phones and extract their data, according to years of public records collected in a report by Upturn, a Washington nonprofit that investigates how the police use technology. At least 49 of the 50 largest U.S. police departments have the tools, according to the records, as do the police and sheriffs in small towns and counties across the country, including Buckeye, Ariz.; Shaker Heights, Ohio; and Walla Walla, Wash. And local law enforcement agencies that don't have such tools can often send a locked phone to a state or federal crime lab that does. With more tools in their arsenal, the authorities have used them in an increasing range of cases, from homicides and rapes to drugs and shoplifting, according to the records, which were reviewed by The New York Times. Upturn researchers said the records suggested that U.S. authorities had searched hundreds of thousands of phones over the past five years. While the existence of such tools has been known for some time, the records show that the authorities break into phones far more than previously understood -- and that smartphones, with their vast troves of personal data, are not as impenetrable as Apple and Google have advertised. While many in law enforcement have argued that smartphones are often a roadblock to investigations, the findings indicate that they are instead one of the most important tools for prosecutions.

Games

'Hands-On With Amazon's Luna Game Streaming Service' (theverge.com) 47

Last month, Amazon announced a gaming platform called Luna that lets users play games via the cloud. The company is rolling out early access today, starting with a library of 50 games and support for Mac, PC, Fire TV, and iOS devices. The Verge's Chaim Gartenberg shares what it's like so far and how it compares to other streaming services out there like Microsoft xCloud and Google Stadia. Here's an excerpt from his report: The biggest question for Luna -- like any cloud gaming service -- is performance. For cloud gaming to work well, companies like Amazon need to rapidly deliver compressed video frames that respond to your button presses even if internet bandwidth dips and even if your house isn't located right next to an Amazon server farm. Amazon recommends a minimum connection speed of 10 Mbps for Luna, but your home's internal network also matters. We tested Luna on a variety of devices in two different Verge editors' homes across two different coasts with a variety of internet speeds and connection types. So far, 10 Mbps doesn't seem like nearly enough. We found that we needed a connection of at least 25 Mbps in order to have a consistently playable stream, with more bandwidth obviously being better. My colleague Sean Hollister limited his router to 10 Mbps, 15 Mbps, and 20 Mbps, but he'd still get stretches of choppy video.

The best performance (of course) came from a PC with a wired Ethernet connection and controller, with no other family members streaming video in the house. Playing Bloodstained: Ritual of the Night on that solid of a connection was virtually indistinguishable from the game running natively. (Switching back and forth, you can tell it takes oh-so-slightly longer to swing a sword, but it felt perfectly playable.) Admittedly, there are few benefits to actually using Luna to stream the game on a capable PC. On the other hand, Metro: Exodus, one of the most graphically intensive games available to stream, looked and played decidedly worse streamed to a web browser than it does on a capable gaming PC. Honestly, it doesn't look great in either Luna or Stadia, but at least Stadia could keep up with a mouse and keyboard. Luna's mouse was extremely laggy.

Using wireless connections introduces a lot more variables into Luna's performance. If you have a steady, strong Wi-Fi connection, Luna works pretty well, with little to no lag, smooth HD video, and responsive enough gameplay to enjoy even fast-paced platformers like Sonic Mania on an iPhone with a paired Bluetooth controller. But when Luna has a bad connection, it's rough. For some reason, Amazon doesn't seem to degrade the quality of video streaming when connection speeds are bad; it just tries to power on through by dropping frames until speeds pick up. I also ran into issues where audio started to lag behind what was otherwise smooth gameplay, presumably due to a sluggish connection. Right now, it seems that Luna's performance is almost entirely dependent on having good internet.
Further reading: iOS Web App, Game Library, and App Functionality
Microsoft

'No, Microsoft Won't Rebase Windows to Linux' Argues Canonical's Manager for Ubuntu on WSL (boxofcables.dev) 98

Last month Eric Raymond suggested Microsoft might be moving to a Linux kernel that emulates Windows. ZDNet contributing editor Steven J. Vaughan-Nichols argued such a move "makes perfect sense", and open source advocate Jack Wallen even suggested Microsoft abandon Windows altogether for a new distro named Microsoft Linux.

It eventually drew the attention of Canonical's engineering manager for Ubuntu on WSL, who published a blog post with his own personal thoughts. Its title? "No, Microsoft is not rebasing Windows to Linux." The NT kernel in Windows offers a degree of backward compatibility, long-term support, and driver availability that Linux is just now approaching. It would cost millions of dollars to replicate these in Linux. Microsoft has plenty of paying customers to continue supporting Windows as-is, some for decades. Windows is not a drain on Microsoft that would justify the expense of rebasing to Linux for savings, as Raymond has argued... It is unclear if the Windows user space could even be rebased from NT to the Linux kernel and maintain the compatibility that Windows is known for, specifically what enterprise clients with mission-critical applications are paying to get....

Microsoft has doubled down on Windows in recent years. Microsoft has invested in usability, new features, and performance improvements for Windows 10 that have paid off. These improvements, collaborations with OEMs, and the Surface helped revitalize a PC market that at one point looked in danger of falling to iPads and Chromebooks... Internal reorganizations in 2018 and 2020 show that the future of the Surface and Windows are now inextricably linked. Windows powers the Xbox and we are in a resurgence of mostly Windows-based PC gaming. Microsoft also has ideas for Windows 10X, the next operating system concept following Windows 10 (that I think we will get in gradual pieces), with future hardware like the Surface Neo in mind...

The much more interesting question is not whether Microsoft is planning to rebase Windows to Linux, but how far Windows will go on open source. We are already seeing components like Windows Terminal, PowerToys, and other Windows components either begin life as or go open source. The more logical and realistic goal here is a continued opening of Windows components and the Windows development process, even beyond the Insiders program, in a way that benefits other operating systems...

Raymond is correct in one key part of his blog. I do think the era of the desktop OS wars is ending. We are entering a new era where your high-end workstation will run multiple operating systems simultaneously, like runtimes, and not necessarily all locally. The choice will not really be Windows or Linux, it will be whether you boot Hyper-V or KVM first, and Windows and Ubuntu stacks will be tuned to run well on the other. Microsoft contributes patches to the Linux kernel to run Linux well on Hyper-V and tweaks Windows to play nicely on KVM. The best parts of Ubuntu will come to Windows and the best open source parts of Windows will come to Ubuntu, thanks to an increasing trend towards open source across Microsoft.

The key take-away though is that open source has won. And Raymond can be proud of helping to articulate the case for the open source development model when he did.

The post also explores "the reasons why I think this fantasy this keeps cropping up on Slashdot and Hacker News," calling the idea "a long-held fantasy for open source and Linux advocates."

But instead he concludes "Neither Windows nor Ubuntu are going anywhere. They are just going to keep getting better through open source."
Cellphones

Tesla Owner: I Butt-Dialed a $4,280 Autopilot Upgrade -- And They Haven't Refunded Me (cnbc.com) 104

CNBC reports: On September 24th, physician Dr. Ali Vaziri was unpleasantly surprised by a mobile alert from his bank, which said he had just purchased a $4,280 upgrade for his Tesla Model 3. The large transaction, he quickly surmised, was a "butt dial" or accidental purchase made through the Tesla app on his iPhone. "My phone was in my jeans," Vaziri told CNBC. "I took it out, put it on this charger that comes with your Tesla and that's it. A minute later? I got the text. I've never purchased anything through the Tesla app before...."

Moments after he received the mobile alert from his bank, Vaziri called his local Tesla store and service center. They couldn't help directly, but gave him the number for a customer service hotline. He called the number, and requested a refund. Instead of processing the doctor's refund request on the spot, the customer service rep told Vaziri to click on the refund button in his Tesla app to process his request. Vaziri informed them there was no such button in the Tesla app, just some text and a link to the refund policy. An e-mail he received from Tesla confirming the unauthorized purchase contained only vague information about a refund, and no buttons to click or links to a page where he could process a refund request either. The email, which Vaziri shared with CNBC, drove him to Tesla's support web site, which in turn told him to call his local service center.

To this date, Vaziri says, Tesla customer service has not provided him with a refund, nor has the call center provided him with so much as a confirmation number or e-mail to acknowledge his calls about the refund. Instead, he processed a stop payment request through his credit card company.

Iphone

New Benchmark Shows iPhones Throttle So Hard They Lose Their Edge Over Android (hothardware.com) 133

MojoKid writes: Apple has repeatedly asserted its dominance in terms of performance versus competitive mobile platforms. And it has been historically true that, in cross-platform benchmarks, iPhones generally can beat out Android phones in both CPU and GPU (graphics) performance. However, a new benchmark recently released from trusted benchmark suite developer UL Benchmarks sheds light on what could be the iPhone's Achilles' Heel in terms of performance, or more specifically, performance over extended duration.

The new benchmark, 3DMark WildLife, employs Apple's Metal API for rendering and Vulkan on Android devices. In testing at HotHardware, for basic single-run tests, again iPhones trounce anything Android, including flagship devices like the Samsung Galaxy S20 Ultra, ASUS ROG Phone 3 and OnePlus 8. However, in the extended duration WildLife Stress Test, which loops the single test over and over for 20 minutes, the current flagship iPhone 11 Pro and A13 Bionic's performance craters essentially to Snapdragon 865/865+ performance levels, while Android phones like the OnePlus 8 maintain 99+% of their performance. Though this is just one gaming benchmark test that employs the latest graphics technologies and APIs, it's interesting to see that perhaps Apple's focus on tuning for quick bursty workloads (and maybe benchmark optimization too?) falls flat if the current class of top-end iPhone is pushed continuously.

Iphone

Apple Fibs About iPhone 12 Pricing To Promote Wireless Carriers (sixcolors.com) 101

Jason Snell, writing at Six Colors: Here's one of the weirdest aspects of Tuesday's iPhone launch event: Apple has been less than forthright about the real prices of the iPhone 12 and iPhone 12 mini. At the event, Apple referred to these products as starting at $699 (iPhone 12 mini) and $799 (iPhone 12), but those prices are not actually accurate unless you slap a big asterisk on there. (As Apple does on its marketing pages, because it must.) Here's what's actually happening, at least in the U.S.: Apple has cut deals with AT&T and Verizon that give existing customers of those carriers $30 off their purchases. The actual prices of the two models are $729 and $829, and that's what you'll pay if you're a U.S. subscriber to Sprint, T-Mobile, any smaller pay-as-you-go carriers, or if you want to buy a SIM-free model with no carrier connection at all. (The 12 Pro and 12 Pro Max are the same price on all carriers.) It's embarrassing that Apple is hiding the real price of the iPhone 12.
IOS

Apple Is Poaching From Google's iPhone Hacking Team (vice.com) 18

Apple has poached a key member of Google's Project Zero, a hacking team at Google that has found dozens of critical vulnerabilities in Apple's iOS and other critical Apple software. From a report: Last year, Apple and Google fought over a series of vulnerabilities that Project Zero discovered in iOS, with Apple suggesting that Google was overselling the vulnerabilities. About a year later, Brandon Azad announced on Twitter at the beginning of October that he was leaving Google's elite team of hackers to join Apple. "My teammates at Project Zero have been among the kindest and smartest people I've met, and I've learned so much from them," Azad wrote. "I'll really miss working alongside everyone on the team. Thank you all for these wonderful experiences, and keep on hacking!" Azad has been widely considered one of the best iPhone hackers who didn't work for Apple, being named by Apple in countless security advisories, and presenting highly technical findings on Apple's products at major cybersecurity conferences around the world. Last year, Motherboard profiled Project Zero and revealed that Apple had been trying to poach a colleague of Azad, Ian Beer.
The Almighty Buck

iPhone 12 Lineup Does Not Ship With a Power Adapter; Apple Begins Selling 20W USB-C Adapter for $19 (macrumors.com) 83

With the iPhone 12 and 12 Pro models no longer shipping with a power adapter, Apple has started selling the 20W USB-C power adapter that was first introduced with the iPad Air on a standalone basis for $19. From a report: The 20W power adapter is included in the box with the iPad Air, but those who want one for use with the new iPhone models will need to shell out $19. All of the new iPhone 12 models and older iPhone models ship only with a USB-C to Lightning cable, with customers expected to provide their own power adapters. Most people likely have several USB-C power adapters on hand from past device purchases, but this will be an inconvenience for those who have few power adapters available already.
Iphone

Apple Launches iPhone 12, iPhone 12 mini, iPhone 12 Pro, and iPhone 12 Pro Max 85

At a virtual event on Tuesday, Apple unveiled the new iPhone lineup: the iPhone 12, 12 mini, 12 Pro, and 12 Pro Max. The new iPhones feature recent generation iPad Pro-like design. They all support 5G. The iPhone 12 mini, the most affordable handset in the new lineup, starts at $699. The iPhone 12 Pro Max, the most expensive, starts at $1,099. The company said it is also lowering the price of last year's iPhone 11, which not starts at $599.

More details: Apple debuts iPhone 12 family, focusing on 5G and 5nm chips.

Apple brings back MagSafe, sparks interest in magnetic phone charging.

Apple cuts iPhone XR and iPhone 11 prices by $100, kills iPhone 11 Pro.
The Courts

Fortnite Remains Banned From Apple's App Store After Judge Refuses Epic's Request (bgr.com) 124

Epic Games "did not win its preliminary injunction in its antitrust action against Apple, which would have forced Apple to allow Fortnite back onto the iPhone, iPad, and Mac," reports BGR, calling it "the decision we warned you about a few weeks ago." Gonzalez Rogers hinted during the injunction relief hearing a few weeks ago that she wasn't inclined to side with Epic when it comes to Fortnite. She pointed out at the time that Epic lied in its business relationship with Apple. "You did something, you lied about it by omission, by not being forthcoming. That's the security issue. That's the security issue!" Gonzalez Rogers told Epic. "There are a lot of people in the public who consider you guys heroes for what you guys did, but it's still not honest...."

Epic engineered a huge PR stunt to turn gamers against Apple over the expected Fortnite ban and then sued Apple for anti-competitive practices at the same time. Even if the antitrust case might have merit on its own, this doesn't change the fact that Epic breached its contract... The judge clarified that Epic has breached a contract unilaterally and cannot claim that it did it because of monopoly concerns. Judge Rogers also said that Epic's failure to show it's willing to work with Apple and the court to have the game reinstated proves that Epic isn't necessarily concerned with the well-being of iOS users. "Epic Games cannot simply exclaim 'monopoly' to rewrite agreements giving itself unilateral benefit..."

Epic did receive some good news in the ruling. "Epic Games is grateful that Apple will continue to be barred from retaliating against Unreal Engine and our game development customers," the company said in a statement which was quoted by Thurrott.com. "We will continue developing for Apple's platforms and pursue all avenues to end Apple's anti-competitive behavior."

And the same site also quotes Apple's own statement on the ruling. "We are grateful that the Court recognized that Epic's actions were not in the best interests of its own customers and that any problems they may have encountered were of their own making when they breached their agreement."
Media

Apple Extends Free Apple TV+ Trials For Three Months (cnbc.com) 29

Apple told CNBC that it will extend some Apple TV+ subscriptions on a free one-year trial for three additional months. From the report: When Apple TV+ launched last fall, Apple bundled a free one-year subscription with the purchase of an Apple product, immediately boosting the number of people who could watch the streaming service. The first of those trial subscriptions were previously going to expire at the start of November, meaning that people on the one-year trial who had not cancelled were going to be charged $4.99 per month for the streaming service.

Now subscribers whose trial expires before February will get three additional months of Apple TV+ for free. This means that someone who bought an iPhone on December 1 and activated Apple TV+ on the same day will have access to the service through March 1, when billing starts. Apple has not revealed the number of Apple TV+ subscribers. The service has fewer TV shows and movies than rivals like Disney+, which surpassed 60 million subscribers in August after launching last November. Netflix has more than 190 million subscribers around the world, it said in July. But unlike those services, Apple TV+ doesn't have a back catalog of reruns.

Advertising

Facebook Revenue Chief Says Ad-Supported Model Is 'Under Assault' Amid Apple Privacy Changes (cnbc.com) 142

Facebook Chief Revenue Officer David Fischer said Tuesday that the economic models that rely on personalized advertising are "under assault" as Apple readies changes that would limit the ability of Facebook and other companies to target ads and estimate how well they work. Apple frames the change as preserving users' privacy, rather than as an attack on the advertising industry, and has been promoting its privacy features as a core reason to get an iPhone. CNBC reports: The change to Apple's identifier for advertisers, or IDFA,will give iPhone users the option to block tracking when opening an app. It was originally planned for iOS 14, the version of the iPhone operating system that was released last month. But Apple said last month it was delaying the rollout until 2021 "to give developers time to make necessary changes." Fischer, speaking at a virtual Advertising Week session Tuesday morning, spoke about the changes after being asked about Facebook's vulnerability to the companies that control mobile platforms, like Apple and Google, which runs Android.

Fischer argued that though there's "angst and concern" about the risks of technology, personalized and targeted advertising has been essential to help the internet grow. "The economic model that not just we at Facebook, but so many businesses rely on, this model is worth preserving, one that makes content freely available, and the business that makes it run and hum, is via advertising," he said. "And right now, frankly, some of that is under assault, that the very tools that entrepreneurs, that businesses are relying on right now are being threatened. To me, the changes that Apple has proposed, pretty sweeping changes, are going to hurt developers and businesses the most."

Fischer said the company plans to "defend" its existing model. "There are different business models out there. Apple has one that sells luxury hardware or subscription services, mainly to consumers like us who are fortunate enough to have a lot of discretionary income in some of the world's wealthiest countries," he said. "That's fine, but I don't think it's appropriate to then dictate that has to be other business models, and the one that we believe is so valuable, one that relies on advertising, in our case, personalized ads, to enable free products, enable businesses to launch and grow and thrive, we're going to defend that. And we think it really important that not just we but our industry does that."

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