The review touches upon the issue of the ridiculous number of daily quests required. I've been playing MoP myself and I can confirm that Blizzard have got something very, very badly wrong here. The daily quests are too numerous, too essential and far too boring. With a small number of exceptions, they all tend to be variations on the old "kill six snow moose" themes. Except this time it's panda-mooses. And you usually have to kill more than six of them.
It's worse still if you play as a tank or healer. DPS p
Doing them all everyday will make you get burned out of them, much like if you had the option to grind heroics to get Rep. Stop forcing yourself to eat the whole thing at once or you will get a belly ache.
Do dailies in a group. Three of us only do them together. Its done in less than an hour for Lotus, Shado, August.
The gear progression is what makes old content obselete. Plus who wants to do the same thing beyond 4-6 months.
> The gear progression is what makes old content obsolete. Plus who wants to do the same thing beyond 4-6 months.
That is true, however, you're talking to someone who has ~2000 hours of L4D playtime in. We don't do it for the gear (there is none!) -- we do it because the core game play is _fun_ with friends. If the old content is obsolete you need to ask WHY? Why aren't the old dungeons dynamically scalable? I'm not saying this is a trivial problem, or that only Blizzard doesn't get it -- the flaw is
That is true, however, you're talking to someone who has ~2000 hours of L4D playtime in. We don't do it for the gear (there is none!) -- we do it because the core game play is _fun_ with friends. If the old content is obsolete you need to ask WHY? Why aren't the old dungeons dynamically scalable? I'm not saying this is a trivial problem, or that only Blizzard doesn't get it -- the flaw is with the design decision of MMOs in general. Why would I waste time "grinding" for gear, when every expansion pack all your gear is immediately obsolete?
It's funny that you'd say this. L4D itself is obsolete since the entire game has been ported to L4D2.
> L4D itself is obsolete since the entire game has been ported to L4D2.
While I agree the majority of the player base has moved onto L4D2 the hard-core fans still prefer L4D1 because it is better designed. i.e. http://www.gametracker.com/search/l4d/ [gametracker.com]
WARNING TO ALL PERSONNEL:
Firings will continue until morale improves.
Mists of Dailyquestia (Score:5, Interesting)
The review touches upon the issue of the ridiculous number of daily quests required. I've been playing MoP myself and I can confirm that Blizzard have got something very, very badly wrong here. The daily quests are too numerous, too essential and far too boring. With a small number of exceptions, they all tend to be variations on the old "kill six snow moose" themes. Except this time it's panda-mooses. And you usually have to kill more than six of them.
It's worse still if you play as a tank or healer. DPS p
Re: (Score:0)
Dailies are not required, they are optional.
Doing them all everyday will make you get burned out of them, much like if you had the option to grind heroics to get Rep. Stop forcing yourself to eat the whole thing at once or you will get a belly ache.
Do dailies in a group. Three of us only do them together. Its done in less than an hour for Lotus, Shado, August.
The gear progression is what makes old content obselete. Plus who wants to do the same thing beyond 4-6 months.
They tried Horizontal progression w
Re: (Score:3)
> The gear progression is what makes old content obsolete. Plus who wants to do the same thing beyond 4-6 months.
That is true, however, you're talking to someone who has ~2000 hours of L4D playtime in. We don't do it for the gear (there is none!) -- we do it because the core game play is _fun_ with friends. If the old content is obsolete you need to ask WHY? Why aren't the old dungeons dynamically scalable? I'm not saying this is a trivial problem, or that only Blizzard doesn't get it -- the flaw is
Re:Mists of Dailyquestia (Score:2)
That is true, however, you're talking to someone who has ~2000 hours of L4D playtime in. We don't do it for the gear (there is none!) -- we do it because the core game play is _fun_ with friends. If the old content is obsolete you need to ask WHY? Why aren't the old dungeons dynamically scalable? I'm not saying this is a trivial problem, or that only Blizzard doesn't get it -- the flaw is with the design decision of MMOs in general. Why would I waste time "grinding" for gear, when every expansion pack all your gear is immediately obsolete?
It's funny that you'd say this. L4D itself is obsolete since the entire game has been ported to L4D2.
Re: (Score:2)
> L4D itself is obsolete since the entire game has been ported to L4D2.
While I agree the majority of the player base has moved onto L4D2 the hard-core fans still prefer L4D1 because it is better designed.
i.e.
http://www.gametracker.com/search/l4d/ [gametracker.com]