The review touches upon the issue of the ridiculous number of daily quests required. I've been playing MoP myself and I can confirm that Blizzard have got something very, very badly wrong here. The daily quests are too numerous, too essential and far too boring. With a small number of exceptions, they all tend to be variations on the old "kill six snow moose" themes. Except this time it's panda-mooses. And you usually have to kill more than six of them.
It's worse still if you play as a tank or healer. DPS p
It's a myth that every MMO besides WoW has failed. There have been successful ones before and since. Not on the scale of WoW, perhaps, but then they've generally not had the resources put into them that WoW has either.
Before WoW launched, 500,000 subscribers was considered a massive success and very profitable. Many people have been able to get by on similar figures since.
If Blizzard want to move people off WoW content and onto other projects, they need to work out something that gives players something to
EVE Online is generally viewed as quite successful commercially and critically. Despite having "only" 400,000 players, it's still going strong almost a decade after launch.
Yea, I left WoW for Eve and never looked back. I haven't run a mission in over a year, and get to play however I want to. My gear never goes out of date, and is almost entirely player made. It's a better game in many respects, it just doesn't hold your hand like WoW.
A safe bet when viewed through the prism of the Either/Or fallacy that is (in the US) our 2 party system of government. In fact, I would posit that you could combine the 2 fallacies and have a comprehesive explanation of why in the US we continue to shout about Ds and Rs while a small group of people continue to control all the money, to their benefit and at the expense of everyone else.
This would indictate, statistically speaking, that there are a large group of people that won't figure out either fall
WARNING TO ALL PERSONNEL:
Firings will continue until morale improves.
Mists of Dailyquestia (Score:5, Interesting)
The review touches upon the issue of the ridiculous number of daily quests required. I've been playing MoP myself and I can confirm that Blizzard have got something very, very badly wrong here. The daily quests are too numerous, too essential and far too boring. With a small number of exceptions, they all tend to be variations on the old "kill six snow moose" themes. Except this time it's panda-mooses. And you usually have to kill more than six of them.
It's worse still if you play as a tank or healer. DPS p
Re:Mists of Dailyquestia (Score:0)
"I suspect the best thing Blizz could do in the longer term [is do what every failed rival mmo has done instead of what they are doing]."
Not really sure on this one, but I think your train of thought is still boarding at the station.
Re: (Score:3)
It's a myth that every MMO besides WoW has failed. There have been successful ones before and since. Not on the scale of WoW, perhaps, but then they've generally not had the resources put into them that WoW has either.
Before WoW launched, 500,000 subscribers was considered a massive success and very profitable. Many people have been able to get by on similar figures since.
If Blizzard want to move people off WoW content and onto other projects, they need to work out something that gives players something to
Re: (Score:3)
EVE Online is generally viewed as quite successful commercially and critically. Despite having "only" 400,000 players, it's still going strong almost a decade after launch.
Re: (Score:1)
Yea, I left WoW for Eve and never looked back. I haven't run a mission in over a year, and get to play however I want to. My gear never goes out of date, and is almost entirely player made. It's a better game in many respects, it just doesn't hold your hand like WoW.
Re: (Score:2)
Eve is nothing. You haven't lived until you've played Railroad Tycoon.
Re:Mists of Dailyquestia (Score:5, Insightful)
Part of WoW's continuing business at this point is sheer momentum. People who have invested years of play in it who are unwilling to let it go.
Re: (Score:1)
So their business plan is to hope their customers don't figure out the sunk-cost fallacy?
Re: (Score:2)
This would indictate, statistically speaking, that there are a large group of people that won't figure out either fall